

That meant that at times you had this kind of hidden avatar – it was harder to say what the aim was and what your avatar was doing. This first version had a roller avatar and the angle of the camera was a bit closer and lower than it ended up in the final version. The image to the left is the MVP (minimum viable product – the first version of a game to give us feedback for future development) that Neon Play had in December 2018, which came out of a hackathon. Let’s take a look at how Roller Splat evolved over time.įrom left to right: MVP (minimum viable product), Version 2, and Version 3 Version 1 That’s nothing to do with the pink paint – puzzle games like this are generally more successful with women.
#ROLLER SPLAT WITHOUT ADS HOW TO#
You can work out how to play it within a few seconds. io game, you don’t have thousands of balls on the screen, there’s no fluff or complex designs – it’s very simple, and you get it immediately. It’s very satisfying and you immediately get the sense that you need to complete it, even if that’s not what you had in mind initially.Īs mentioned Roller Splat is a very minimalist game. And actually, when you first play Roller Splat, it doesn’t feel like a puzzle game – it feels like you’re messing around with paint, having an impact on the environment. But it’s a hyper-casual game which we specialize in.

If you take out things like Fight List or Twenty48 Solitaire, these are actually quite rare for us. Roller Splat is fairly original compared to some of our other games, in that it’s a puzzle game. But it also includes all the basic ingredients we ask our developers and studios to include in their ideas and games. It looks very simple and its purpose is easy to understand – you have to fully cover a level with paint. The first thing we want to say about Roller Splat is that it’s not the most complicated game. They then go on to create prototypes for the ideas that stick, killing any that don’t. These tend to last a couple of days, and their developers and artists get together to come up with new game ideas and then design them. Like the hackathons they organize once a month. Neon Play also have a great culture of coming up with new ideas. If something sticks, they carry on improving it, and if it doesn’t, they keep prototyping. But Neon Play succeed because they keep prototyping until it works. It’s very hard to produce a single prototype, churn it out and have it succeed. Obviously the market for games like Roller Splat is a difficult one. That’s because it reflects the kind of studio Neon Play is and its mindset, which is why we’ve decided to focus on it today. We think Roller Splat is really interesting. They’ve published a few games with us at Voodoo now and we’re so proud of them – they do a fantastic job. Before we do that, we first want to say a big congratulations to the whole Neon Play team. In this post, we’re looking at Roller Splat from Neon Play, and why it works so well (now achieving over 49 million downloads worldwide).
